Want to see the Eiffel Tower but can't travel to Paris? With VR, you can "visit" famous landmarks around the world, walking around and exploring as if you're really there.
Play a game where you're not just controlling a character on a screen, but you ARE the character. Fight dragons, explore mysterious caves, or race cars, feeling like you're inside the game.
What is Virtual Reality ?
Virtual reality (or VR) uses special headsets with screens, motion sensors and audio to create a lifelike 3D environment that you can interact with and explore, even though it's all being generated by a computer. It feels like you've stepped inside a video game or movie!
For example, one second you might be sitting in class wearing a VR headset. But suddenly you put the headset on, and you feel like you're deep under the sea scuba diving next to tropical fish and sunken ships. You can look all around and see the vivid underwater world created by the VR technology. It seems so realistic, even though you know you're still safely in school.
Another example is VR rollercoasters. You might be standing totally still, but when you look around with the headset on, it creates an immersive amusement park ride experience with 360 degree views, motion, and sound effects. VR tricks your senses using computers and screens!
You can also interact with objects and characters in many VR environments. It makes learning or playing feel like an immersive adventure rather than typical school. I hope these examples help explain the amazing potential of virtual reality technology! Let me know if you have any other questions.
The technology's foundation was first developed in the 1960s in training simulations for driving tanks, flying planes, firing artillery, and other combat-related tasks.
In the 1980s, it reached commercial maturity and is presently utilized in games, displays, and aerospace simulators.
virtual worlds, using computer modeling and simulation to create a three-dimensional visual or other sensory world that a human can interact with. Through the use of interactive, wearable goggles, headsets, gloves, or body suits that send and receive information, a computer-generated world resembles reality. Motion sensors that detect the user's movements and typically alter the user's perspective in real time enable the appearance of being in the produced environment (telepresence).
List of question Related to Virtual Reality
How does the VR headset make you feel like you're inside the game/environment?
What kind of technology and equipment is needed for VR?
Is VR being used for education? How might we use it in classes?
Can you move around and interact with objects in VR, or are you just looking at a 3D view?
What are the disadvantages or negative sides of VR technology?
How could VR change homework, field trips, science labs, history lessons or other parts of education in the future?
Real Life Examples
Imagine putting on big glasses and suddenly, you're in a different place, like a jungle or a castle. That's what Virtual Reality (VR) does! With these glasses, called a VR headset, you can look around, play games, and even "visit" places like the pyramids in Egypt. Some schools are using VR to make learning more fun. But remember, while VR is cool, it's good to take breaks. Too much time in VR might make you feel a bit dizzy. Still, it's a fun way to learn and explore without leaving your room!
It has potential for use in many fields, including entertainment, medicine and biotechnology, engineering, design, and marketing.
VR makes it feasible to train staff members in a safe, effective, and economical manner. People in high-risk or highly specialized occupations, such as firefighters, EMTs, police officers, soldiers, surgeons, or other medical staff, can particularly benefit from it.
VR provides educational institutions with innovative teaching and learning techniques. While retaining their interest in the subject matter, it can give students close access to settings that are generally inaccessible. For instance, a history teacher could utilize virtual reality to take students back in time to ancient China or Greece.
Patients, healthcare professionals, and researchers could all gain from VR in the field of healthcare. VR, for instance, has the potential to cure conditions including post-traumatic stress disorder (PTSD) and anxiety. However, when working with patients to clarify diagnosis or treatment options, medical professionals may be able to employ VR. People with certain physical limitations may potentially benefit from VR.
Although VR has already had considerable success in the retail sector, there is still plenty of potential for growth. Customers will be able to try on clothes, design their houses, experiment with hairstyles, test eyeglasses, and generally make better selections about goods and services with the help of the correct apps.
Although VR has already had an impact on gaming, it also holds the potential to completely change the film and television industries by giving viewers an immersive experience that immerses them in the action. Virtual reality (VR) has the potential to create a whole business dedicated to tourism, allowing people to visit locations they might never be able to visit in person.
Watch the video below to learn about virtual reality and augmented reality.
1) Virtual reality applications in manufacturing industries: Past research, present findings, and future | Choi, SangSu, Kiwook Jung, and Sang Do Noh (2015) directionshttps://www.researchgate.net/publication/273514630_Virtual_reality_applications_in_manufacturing_industries_Past_research_present_findings_and_future_directions